EcoMission VR · Subscription from €125 net / month
EcoMission VR — learning ecology and waste sorting. Mission: a clean planet
Interactive tasks, quizzes and a virtual walk in the forest — students learn to sort waste and understand the effects of their own decisions. Runs on Meta Quest headsets — no computer. Buy today — we send the activation code on the day your payment is credited.
Activities in the Application
Sort. Care. Discover
Instead of dry theory — practice, fun and full immersion. Students sort waste, solve quizzes and explore a virtual forest, observing human impact on nature.
Interactive tasks
Waste sorting in practice
- Sorting waste — recognising waste streams and making the right decisions in practice.
- What happens to waste after it is thrown away — the whole cycle from bin to recycling.
- Good habits that last — learning by doing, not by lecture.
Exploration
Virtual walk in the forest
- A realistically rendered forest — exploring the natural environment in immersion.
- Hidden ecology facts to discover on your own.
- Human impact on nature seen with your own eyes — builds emotional engagement.
Reinforcing knowledge
Quizzes and challenges
- Knowledge-check quizzes — reinforce the key information after every activity.
- Decisions with consequences — the student sees how everyday choices affect the environment.
- Learning as an adventure — challenges and fun instead of boring theory.
Application Scenarios
See the activities in action
Main scenario — sort and decide
- Full scenario step by step — from recognising waste streams to recycling and its effects.
- Interaction with your own hands — the student grabs and sorts waste as in reality, and mistakes cost nothing.
- Quizzes after tasks — reinforce knowledge and show what needs revising.
Forest clean-up — a field mission
- A realistic forest to explore — the student finds and collects waste hidden in nature.
- Sorting in the field — collected waste goes into the right streams, knowledge put into practice straight away.
- The effects of littering with your own eyes — the mission builds emotional engagement in protecting nature.
📋 At a glance — EcoMission VR (educational application)
A VR application for environmental education — teaches waste sorting, recycling and responsibility for the environment through interactive tasks, quizzes and a virtual walk in the forest. The student learns through experience in full immersion, making decisions and observing their consequences — instead of listening to theory.
- Activities: waste sorting (streams, the waste cycle), a virtual walk in a realistic forest with ecology facts, quizzes and challenges that reinforce knowledge.
- Modules: intensive, short sessions of 10–15 minutes — ideal for a lesson, with time for a break and discussion.
- For: primary and secondary schools, science centres, after-school clubs and libraries, municipal environmental education campaigns.
- Hardware: Meta Quest 2, 3 and 3S — standalone, no computer or cables.
- Operating mode: single-player with rotational use — one headset set serves a whole class during the day.
- Prices: subscription €125 net/month or perpetual licence €1,250 net per station.
💡 The purchase is eligible for funding — in Poland e.g. Cyfrowy Uczeń and Pracownie Kompas Jutra. We help prepare the documentation. Book a demo →
You know the potential? See the price
Buy today to teach from tomorrow. We send the activation code by e-mail on the day the funds reach our account — you can launch it with no technical knowledge.
“VR Station” package
1 licence, one-off purchase
net · perpetual licence
- Perpetual licence — no subscription
- Sorting, forest walk and quizzes included
- Short 10–15 min modules — ideal for a lesson
- Ideal for a science lab
Lab packages
More stations, group offer
on request
- Lower unit price for larger orders
- VR headset delivery and configuration
- Specifications for EU projects and grants
- Support, hardware selection and delivery
Configure your own package
A flexible model for schools and institutions
configurable
- Mix licences (e.g. EcoMission + School VR)
- Onboarding training for teachers
- Certificates for staff
- A model matched to the institution’s requirements
Subscription
Per station, no upfront investment
net / month
- Full access to all activities
- Sorting, forest walk and quizzes included
- Ideal for campaigns and seasonal events
Perpetual licence
Per station, yours to keep
net · one-off
- No subscription — updates included
- One set serves a whole group in rotation
- Pays for itself faster than recurring workshops
Lab / Enterprise
Multi-station deployments
on request
- Headset delivery + 48h door-to-door service (in Poland)
- Configuration and user training
- Additional scenarios on request
Features
Designed for learning outcomes
Increase student engagement. Build habits through experience. No consumable teaching aids and no trips to organise.
Sorting in practice
The student sorts waste with their own hands, recognises the streams and sees what happens to waste after it is thrown away — mistakes cost nothing.
Virtual walk in the forest
A unique feature of the application — exploring a realistic forest, hidden facts and human impact on nature seen up close.
Quizzes and decisions
Interactive quizzes reinforce knowledge, and decision scenarios show the consequences of everyday choices for the environment.
Short 10–15 min modules
Intensive sessions prevent overload and leave time for a break and discussion. The teacher decides what, when and for how long.
Rotational use
The application runs in single-player mode, but one headset set serves a whole class in rotation during the day — with no extra licences.
Meta Quest 2, 3 and 3S
Standalone — no computer or cables. It also runs on the cheaper Quest 2, which lowers the entry threshold. Activation with a code in 15 minutes.
For education
Environmental education for years. No hidden subscriptions
Ideal for school labs and EU projects. Funding the purchase from a grant? We will supply perpetual licences and ready-to-use hardware on one invoice.
VR Station package
net / perpetual licence
- 1× EcoMission VR (all activities)
- 10–15 min modules, unlimited repetitions
- Quizzes that reinforce knowledge
Lab packages
on request
- Discount on group orders
- VR headset delivery and configuration
- Specifications tailored to EU grants
Configure your own
mixed model
- Mix licences (e.g. 10× EcoMission + 5× School VR)
- Onboarding training for teachers
- A certificate for the institution
Headsets, application and service. All on one invoice
We deliver headsets with the application installed, configured and ready for lessons from the first second. Headsets bought from us: 24-month warranty and door-to-door service — a replacement device within 48 hours (in Poland).
For institutions
Turnkey deployment. You open the box, we have done the rest
From management and the governing body, through teachers, to students — everyone sees concrete, measurable benefits.
Important for school leaders
- A ready-made environmental education programme — no materials to prepare and no trips to organise.
- Grants — in Poland the purchase is eligible for programmes such as Cyfrowy Uczeń and Pracownie Kompas Jutra; we help with the documentation.
- Short 10–15 min modules — fit into the timetable, with time for discussion.
- Scaling — one VR set serves a whole class in rotation; 2–3 sets allow parallel work.
- Perpetual licence — a one-off expense, updates included, no recurring fees.
Science and biology teachers
A module as a lesson introduction, revision or individual work. The teacher decides what students see, when and for how long.
Students
Learning by doing and playing — sorting, exploring, quizzes. Good environmental habits last.
School lab
VR lessons in an existing room — about 2×2 m of free space per station is enough. No special infrastructure.
Municipalities and environmental education
Waste sorting campaigns, eco picnics, open days — a mobile VR station attracts and teaches residents.
After-school clubs and libraries
Worthwhile extra activities after lessons. 10–15 minute modules fit perfectly into the rhythm of an after-school club.
Governing body / local government
One supplier, one invoice, specifications for grants and EU projects. Deployment in many institutions at once.
From the head teacher’s decision to eco-habits for life
EcoMission VR supports schools, institutions and local governments — from a single lesson to a municipal environmental education campaign.
For management and staff
A ready-made programme within budget
Complete environmental education with no consumables and no trip logistics. Fits EU projects and grants.
For teachers
Engagement instead of boredom
Students are focused and active — they sort, explore and decide. Quizzes after the activities make it easy to check knowledge.
For students
An adventure, not a chore
Learning by doing in an immersive world — at their own pace, any number of repetitions, zero stress.
For the governing body
A predictable budget
Perpetual licences with no recurring fees, one invoice for hardware and software, documentation for grants and tenders.
For municipalities and local governments
Campaigns that work
Educating residents about waste sorting in a form they will remember. A mobile VR station for every municipal event.
For science centres
An attraction that teaches
An interactive ecology station with no physical exhibit. Short modules ideal for visitors and school groups.
For education companies
A ready-made product for classes
Do you run workshops, day camps or outdoor education trips? EcoMission VR is a ready-made environmental education programme in one application.
For event organisers
Ecology at a picnic
Open days, science festivals, eco picnics — you set up the VR station in 15 minutes, with no computer or cabling.
Time to decide. Choose your environmental education model
Subscription for flexibility, perpetual licence for a lab. No hidden costs.
“VR Station” package
net · perpetual licence
- Perpetual licence — no subscription
- All activities and quizzes included
- Updates included
Lab packages
on request
- Lower unit price
- VR headset delivery and configuration
- Tailored to EU projects and grants
Configure your own package
configurable
- Mix licences in a package
- Dedicated training for teachers
- Certificates for staff
Subscription
net / month / station
- Full access to all activities
- Ideal for campaigns and seasonal projects
- No upfront investment
Perpetual licence
net · one-off / station
- No subscription — updates included
- One set serves a whole group in rotation
- Licence guarantee for the whole term
Lab / Enterprise
on request
- Headset delivery + 48h door-to-door service (in Poland)
- Additional scenarios on request
- Training in using the headsets and application
What does the offer include?
For education: perpetual licences, no recurring fees, option to buy hardware and lab configuration on one invoice.
For Institutions and Municipalities: monthly subscription or perpetual licence, all activities (waste sorting, virtual walk in the forest, quizzes), optionally headsets with door-to-door service.
The licence is assigned to a device (headset), not a person — one set serves a whole class or group in rotation. A free demo presentation is available in both models.
Free demo
Let’s talk about your institution. See EcoMission VR in action
Show students ecology they will remember. Leave your details — we will present the activities, choose a configuration and help with funding.
- Activation in 15 minutes — e-mail code, Meta account, done. No technician needed.
- We deliver VR headsets — with the application installed, if you have none.
- Test free for 7 days — see for yourself before buying.
- Grants — we will help choose a programme (in Poland e.g. Cyfrowy Uczeń, Pracownie Kompas Jutra) and prepare the documentation.
- Extension on request — additional scenarios and features for the needs of an institution or municipality.
Book a free demo
See also
Environmental education deployments in VR
A city, a university and a cultural centre — three ways institutions teach ecology in headsets.
Białystok Science and Technology Park — CO2 and hydration
Challenge: The city needed educational apps about CO2 emissions and hydration together with hardware — through a public procurement procedure.
Solution: VR apps about reducing CO2 emissions and about body hydration + a set of VR hardware (contract BPN-T.272.18.2025, part II).
Result: Delivered 08/2025; the apps are available to residents at the park.
University of Gdańsk — coastal zone pollution
Challenge: An international summer school needed field materials available remotely.
Solution: A series of 360 films and a VR app integrated with Moodle, with teaching materials.
Result: Deployment results are available on request — the data is held by the client.
Suwałki Cultural Centre — 5 kits + a virtual gallery
Challenge: Make digitised art available in a browser and on headsets, with its own CMS.
Solution: The “Uwolnij Wyobraźnię” app (web + VR) plus purchase and configuration of 5 headset kits and workshops.
Result: Deployment results are available on request — the data is held by the client.
Your deployment could be next
We will show the app online in 30 minutes, calculate the cost for your number of stations and propose a pilot.
Frequently asked questions
Does using the application require technical knowledge?
No. The application was created with teachers and students in mind — no experience with VR technology is needed. We provide instructions and technical support.
What are the hardware requirements?
The application runs on Meta Quest 2, 3 and 3S headsets — it needs no computer or extra devices. About 2×2 m of free space per station is enough.
Can I install the application myself?
Yes. After purchase you will receive an e-mail with an activation code and instructions for assigning the application to a Meta account. The whole process takes 15 minutes at most.
Does the application work in multiplayer mode?
No — the application runs in single-player mode, but it can be used in rotation by many students during the day on one headset set.
Can students use the application on their own?
Yes. After a short introduction students can go through the activities without constant teacher supervision. We recommend that a supervisor is present and short breaks are taken between sessions.
How long does one module take?
Modules are intensive, short sessions of 10–15 minutes — they prevent overload and leave time for a break and discussion. Activities can be done in any order and repeated many times.
Can the teacher see the student’s progress?
Yes — quizzes after the activities show the student’s results, and the teacher can watch students working in the headsets in real time and discuss the results after every session.
Can several students use the same licence?
Yes — the licence is assigned to a device, not a person. One headset set serves a whole class in rotation. Every additional headset requires a separate licence.
Can the licence be transferred to another headset?
Transferring a licence is possible only in cooperation with us — in justified cases (damage, hardware replacement). The system prevents one licence from being used in rotation on many VR sets.
I don’t have VR headsets — can I buy them from you?
Yes. We offer Meta Quest headsets with the application, a 24-month warranty and door-to-door service — if a device fails, we deliver a replacement within 48 hours (in Poland).
Will the application be updated?
Yes. We release compatibility updates whenever the headset software requires it, and at least once every 24 months we release an update that extends the application’s content.
What does technical support look like?
Support Monday to Friday, 8:00–16:00 (CET): by phone +48 663 575 492 or by e-mail office@epicvr.pl. We also offer training in using the headsets and application — online or on site.
Can I extend the application’s functionality?
Yes. On request we create additional scenarios and features or adapt the VR environment to the specifics of an institution or municipal campaign — a paid extra service that requires consultation.
Can I test the app before buying?
Yes — we offer free 7-day test access and a free demo presentation. Book through the form above.
Looking for more educational VR applications?
EcoMission VR is one of our applications for education. See also School VR (chemistry, biology, geography) and our full range of VR in education — applications can be combined into packages for labs.
Isn’t this a toy that students will get bored of after a month?
The basis is teaching results, not the novelty effect: Stanford research shows around 75% higher knowledge retention when learning through experience, and the scenarios lead the student step by step, validating every action. The engagement VR gives is an advantage — it is harder to get at a whiteboard.
How do we know students are practising and not just playing in the headsets?
The app controls the flow: each stage unlocks only after the previous one is done correctly, and quizzes and summaries check understanding. In the reports the teacher sees who completed a scenario and with what result — “clicking through” an exercise is not possible.
What happens to the school’s licence if you stopped operating?
A perpetual licence works offline, on the school’s hardware, indefinitely — it needs neither our servers nor a subscription, so content bought once stays with you for good. And for peace of mind: EpicVR has operated continuously since 2013 as a Polish joint-stock company with more than a hundred deployments in companies and institutions across Poland.
Licence and terms of use
EpicVR apps are provided under a licence agreement. The key rules before you order:
- One licence = one Meta account. The key activates the app on one account and cannot be moved to another.
- Delivery through the Meta Horizon Store — from our private release channel. You give us the e-mail address of the Meta account and we grant access to the app.
- The Meta account must be a standard account for an adult (18+). Accounts marked as child accounts do not support private distribution channels — this is a Meta platform rule. In a school, the app is activated by a teacher or an administrator.
- Hardware: Meta Quest 3 or 3S headsets in standalone mode, with no computer or cables.
- Term: a fixed-term licence (subscription) or a perpetual one — as ordered.
- Updates during the licence term are included and download from the Meta Horizon Store.
Download the licence agreement (PDF, Polish)
Version of 17 September 2026. The document covers all EpicVR training apps. The agreement is governed by Polish law; in case of discrepancies between the Polish and English versions, the Polish version prevails. Purchasing, activating or using the software means acceptance of the agreement.
Legal information
Legal notice
The content of this website and all its subpages is for information purposes only and does not constitute an offer within the meaning of Article 66 §1 of the Polish Civil Code. The information presented is not binding and cannot be the basis for any claims against EPICVR SA. We reserve the right to change the presented materials without notice. To receive a binding commercial offer, please contact our team directly.
Information on waiving the right of withdrawal
In accordance with Article 38(13) of the Polish Consumer Rights Act, I declare that I consent to the digital service starting before the withdrawal period expires and I acknowledge that I lose the right to withdraw from the contract once it has been fully performed. This applies to digital products to which I am granted access immediately after purchase.
Frequently asked questions
EcoMission VR — FAQ
The most common questions about the EcoMission VR environmental education application. Didn’t find an answer? Write to us — we reply within 24h.
What is EcoMission VR?
EcoMission VR is an educational application that teaches ecology, waste sorting and responsible waste management in virtual reality. The student puts on a Meta Quest 2, 3 or 3S headset and learns through experience: sorting waste, solving quizzes and exploring a virtual forest, observing human impact on nature. The application is developed by EpicVR, a Polish VR software developer operating since 2013.
What does the application teach?
The application teaches how to sort rubbish correctly and recognise different types of waste, what recycling is and what really happens to waste after it is thrown away, and why everyday choices matter for the environment. Interactive tasks, quizzes and challenges make good environmental habits last.
How much does EcoMission VR cost?
Two pricing models are available. Subscription: €125 net per month per station — flexible deployment with no large upfront investment. Perpetual licence: €1,250 net per station — a one-off purchase, no subscription, yours to keep. All activities and quizzes are included. For an exact quote for your number of stations, contact us.
Who is EcoMission VR for?
Primary and secondary schools — engaging ecology lessons with no consumables. Science centres, after-school clubs and libraries — interactive activities with no physical infrastructure. Municipalities and local governments — environmental education campaigns about waste sorting at picnics, open days and local events.
What is the virtual walk in the forest?
It is a unique feature of the application — the user explores a realistically rendered forest, discovers hidden ecology facts and observes the impact of human activity on nature. This immersive adventure not only builds knowledge but also emotional engagement in protecting the environment.
What are the benefits compared with a traditional ecology lesson?
Learning in VR is engaging and lets students learn through experience — according to PwC research (2020) learning in VR can be up to 4× faster than in the classroom, and Stanford research (2019) points to around 75% knowledge retention. The student sorts waste themselves and sees the consequences of decisions instead of listening to theory — and short 10–15 minute modules fit into the timetable with time for discussion.
Which VR headsets are needed and how do I activate the application?
The application runs on Meta Quest 2, 3 and 3S headsets — including the cheaper Quest 2, which lowers the entry threshold. It needs no computer or cables. The purchase process is simple: you choose a licence, pay and receive an e-mail with an activation code that launches the application on the headset in about 15 minutes.
Can I test it before buying?
Yes. EpicVR offers free 7-day test access and a free demo presentation, during which we will show how the activities work and choose a configuration for your institution or campaign. Book a demo →
Can the purchase be financed from a subsidy?
Yes. For schools in Poland the purchase is eligible for programmes such as Cyfrowy Uczeń and Pracownie Kompas Jutra; regional funds, EU projects and municipal funds for environmental education are also possible. EpicVR helps choose a funding source and prepare the documentation — including specifications for grants.