School VR · Subscription from €125 net / month

School VR — interactive chemistry, biology and geography lessons. Learning through experience

Three educational modules in one application: a virtual chemistry lab, ecology in practice and 360° journeys around the world. Runs on Meta Quest headsets — no computer. Buy today — we send the activation code on the day your payment is credited.

3
subjects in one application
5–25 min
is the length of one lesson scenario
€0
for reagents and teaching aids
School VR — interactive lessons in virtual reality — watch the video

Educational Modules

Three subjects. One application, full immersion

Students put on headsets and learn by doing: they run chemistry experiments, travel the world in 360° videos and learn the principles of ecology in practice. Click a thumbnail to see the module in action.

School VR — Chemistry module: pH indicators and chemical reactions in a virtual lab

Virtual lab

Chemistry — experiments and reactions

  • Mixing substances and testing the acidity of solutions with pH indicators.
  • Test tubes, reagents and indicators — interaction in a safe environment.
  • Observing the results and analysing the course of the reaction — with no real reagents.
School VR — Geography module: virtual 360° journeys through different climate zones

360° journeys

Geography — the world in first person

  • Travelling to selected places around the world — desert, mountains, jungle.
  • Geographical phenomena seen from a first-person perspective.
  • Comparing climate zones and analysing environmental conditions.
School VR — Biology module: ecology and waste sorting in virtual reality

Ecology in practice

Biology — environmental protection

  • Waste sorting in an interactive environment — learning by doing.
  • The consequences of wrong sorting seen with your own eyes.
  • Recycling simulation and environmental responsibility in an engaging form.

📋 At a glance — School VR (educational application)

A VR application for interactive teaching — three educational modules (chemistry, biology, geography) in one application for Meta Quest headsets. The student learns through experience in full immersion, with no outside distractions — experimenting, travelling and making mistakes with no consequences or costs.

  • Modules: chemistry (experiments, pH indicators, reactions), geography (360° videos from different places on Earth), biology (ecology and waste sorting).
  • Scenarios: 5–25 minutes, any order and number of repetitions, a summary after every scenario.
  • For: primary and secondary schools, educational institutions, science centres, after-school clubs and libraries.
  • Hardware: Meta Quest 2, 3 and 3S — standalone, no computer or cables.
  • Operating mode: single-player with rotational use — one headset set serves a whole class during the day.
  • Prices: subscription €125 net/month or perpetual licence €1,250 net per station.

💡 The purchase is eligible for funding — in Poland e.g. Cyfrowy Uczeń and Pracownie Kompas Jutra. We help prepare the documentation. Book a demo →

You know the potential? See the price

Buy today to teach from tomorrow. We send the activation code by e-mail on the day the funds reach our account — you can launch it with no technical knowledge.

“VR Station” package

1 licence, one-off purchase

€1,250

net · perpetual licence

  • Perpetual licence — no subscription
  • School VR: 3 modules (chemistry, biology, geography)
  • Summaries after every scenario
  • Ideal for a subject lab
Ask for the EDU offer

Lab packages

More stations, group offer

Quote

on request

  • Lower unit price for larger orders
  • VR headset delivery and configuration
  • Specifications for EU projects and grants
  • Support, hardware selection and delivery
Ask about the school package

Configure your own package

A flexible model for schools and institutions

Tailor-made

configurable

  • Mix licences (e.g. School VR + First Aid)
  • Onboarding training for teachers
  • Certificates for staff
  • A model matched to the institution’s requirements
Configure a package

Features

Designed for learning outcomes

Increase student engagement. Teach through experience. No costly lab facilities and no trips to organise.

🧪

Virtual lab

Chemistry experiments with no reagents, glassware or risk. The student mixes substances, tests pH and observes reactions — mistakes cost nothing.

🌍

360° videos from around the world

From deserts to polar regions — students compare climate zones and landscapes from a first-person perspective, with no trip to organise.

♻️

Ecology in practice

The biology module teaches waste sorting and shows the consequences of decisions — environmental responsibility in an engaging, practical form.

📋

Summaries after the scenario

After every scenario the student sees a built-in summary. The teacher follows progress and knows what needs revising.

🔁

Rotational use

The application runs in single-player mode, but one headset set serves a whole class in rotation during the day — with no extra licences.

🥽

Meta Quest 2, 3 and 3S

Standalone — no computer or cables. It also runs on the cheaper Quest 2, which lowers the entry threshold. Activation with a code in 15 minutes.

4×
faster learning in VR than in the classroom (PwC, 2020)
75%
knowledge retention after learning in VR (Stanford, 2019)
15 min
from activation code to first lesson

For education

A subject lab for years. No hidden subscriptions

Ideal for school labs and EU projects. Funding the purchase from a grant? We will supply perpetual licences and ready-to-use hardware on one invoice.

VR Station package

€1,250

net / perpetual licence

  • 1× School VR (chemistry, biology, geography)
  • 5–25 min scenarios, unlimited repetitions
  • Student progress summaries

Lab packages

Quote

on request

  • Discount on group orders
  • VR headset delivery and configuration
  • Specifications tailored to EU grants

Configure your own

Flexible budget

mixed model

  • Mix licences (e.g. 10× School VR + 5× First Aid)
  • Onboarding training for teachers
  • A certificate for the institution

Headsets, application and service. All on one invoice

We deliver headsets with the application installed, configured and ready for lessons from the first second. Headsets bought from us: 24-month warranty and door-to-door service — a replacement device within 48 hours.

100%
Safe learning. Experiments take place only in the virtual lab.
€0
Material costs. Reagents, test tubes and teaching aids do not wear out in VR.
48 h
Door-to-door service. If a headset fails, we deliver a replacement.

For institutions

Turnkey deployment. You open the box, we have done the rest

From management and the governing body, through teachers, to students — everyone sees concrete, measurable benefits.

Important for school leaders

  • Lower cost than equipping a lab — no microscopes, reagents or subject trips to organise.
  • Grants — in Poland the purchase is eligible for programmes such as Cyfrowy Uczeń and Pracownie Kompas Jutra; we help with the documentation.
  • Three subjects in one licence — chemistry, biology and geography with no modules to buy separately.
  • Scaling — one VR set serves a whole class in rotation; 2–3 sets allow parallel work.
  • Perpetual licence — a one-off expense, updates included, no recurring fees.
Let’s work out the budget for your institution

Subject teachers

A module as a lesson introduction, revision or individual work. The teacher decides when and how to use the application.

Students

Learning through experience in full immersion — no distractions. Mistakes in experiments cost nothing and can be repeated.

School lab

VR lessons in an existing room — about 2×2 m of free space per station is enough. No physical lab infrastructure.

Science centres

Attractive practical classes with no lab facilities. Visitors go through the scenarios in rotation, on one or several sets.

After-school clubs and libraries

Worthwhile extra activities after lessons. 5–25 minute scenarios fit perfectly into the rhythm of an after-school club.

Governing body / local government

One supplier, one invoice, specifications for grants and EU projects. Deployment in many institutions at once.

From the head teacher’s decision to the student’s last experiment in VR

School VR supports schools and educational institutions — from the first demo lesson to everyday work with a class.

For management and staff

A modern lab within budget

Teaching resources for three subjects with no costly lab equipment. Fits EU projects and grants.

For teachers

Engagement instead of boredom

Students are focused and active even with harder topics. Built-in summaries after the scenarios make it easier to assess progress.

For students

Experience without stress

Learning by doing in a realistic VR environment, at their own pace and with any number of repetitions.

For the governing body

A predictable budget

Perpetual licences with no recurring fees, one invoice for hardware and software, documentation for grants and tenders.

Time to decide. Choose your VR teaching model

Subscription for flexibility, perpetual licence for a lab. No hidden costs.

“VR Station” package

€1,250

net · perpetual licence

  • Perpetual licence — no subscription
  • 3 modules: chemistry, biology, geography
  • Student progress summaries
Ask for the EDU offer

Lab packages

Quote

on request

  • Lower unit price
  • VR headset delivery and configuration
  • Tailored to EU projects and grants
Ask about the bundle

Configure your own package

Tailor-made

configurable

  • Mix licences in a package
  • Dedicated training for teachers
  • Certificates for staff
Configure a package
What does the offer include?

For education: perpetual licences, no recurring fees, option to buy hardware and lab configuration on one invoice.

For Institutions: monthly subscription or perpetual licence, three educational modules (chemistry, biology, geography), summaries after scenarios, optionally headsets with door-to-door service.

The licence is assigned to a device (headset), not a person — one set serves a whole class or group in rotation. A free demo presentation is available in both models.

Free demo

Let’s talk about your institution. See School VR in action

Show students lessons they won’t forget. Leave your details — we will present the modules, choose a configuration and help with funding.

  • Activation in 15 minutes — e-mail code, Meta account, done. No technician needed.
  • We deliver VR headsets — with the application installed, if you have none.
  • Test free for 7 days — see for yourself before buying.
  • Grants — we will help choose a programme (in Poland e.g. Cyfrowy Uczeń, Pracownie Kompas Jutra) and prepare the documentation.
  • Extension on request — additional scenarios and features for the institution’s needs.

Book a free demo

Deployments

VR deployments in primary schools and for the youngest

From an educational game for grades 1–3 to labs bought under government programmes.

University · Humanitas

Humanitas PC — a teaching mat for grades 1–3

Challenge: Move a physical teaching mat into a computer game for the youngest pupils.

Solution: An educational PC game recreating the tasks of the Humanitas mat for grades 1–3.

Result: Deployment results are available on request — the data is held by the client.

See the case study →

City · Warsaw · 2025

Primary School No. 92 in Warsaw — first aid in headsets

Challenge: Introduce practical first aid training in a primary school.

Solution: 2 perpetual First Aid VR licences on Meta Quest.

Result: Direct purchase, PLN 4,500 gross.

Culture · SOK · 2025

Suwałki Cultural Centre — 5 kits + a virtual gallery

Challenge: Make digitised art available in a browser and on headsets, with its own CMS.

Solution: The “Uwolnij Wyobraźnię” app (web + VR) plus purchase and configuration of 5 headset kits and workshops.

Result: Deployment results are available on request — the data is held by the client.

See the case study →

Your company

Your deployment could be next

We will show the app online in 30 minutes, calculate the cost for your number of stations and propose a pilot.

Book a demo

Frequently asked questions

Does using the application require technical knowledge?

No. The application was created with teachers and students in mind — no experience with VR technology is needed. We provide instructions and technical support.

What are the hardware requirements?

The application runs on Meta Quest 2, 3 and 3S headsets — it needs no computer or extra devices. About 2×2 m of free space per station is enough.

Can I install the application myself?

Yes. After purchase you will receive an e-mail with an activation code and instructions for assigning the application to a Meta account. The whole process takes 15 minutes at most.

Does the application work in multiplayer mode?

No — the application runs in single-player mode, but it can be used in rotation by many students during the day on one headset set.

Can students use the application on their own?

Yes. After a short introduction students can go through the scenarios without constant teacher supervision. We recommend that a supervisor is present and short breaks are taken between sessions.

How long does one educational module take?

Individual scenarios take from 5 to 25 minutes. Modules can be done in any order and repeated many times — at a pace that fits the timetable.

Can the teacher see the student’s progress?

Yes — the application has no separate admin panel, but after every scenario it displays a built-in summary, and the teacher can watch students working in the headsets in real time.

Can several students use the same licence?

Yes — the licence is assigned to a device, not a person. One headset set serves a whole class in rotation. Every additional headset requires a separate licence.

Can the licence be transferred to another headset?

Transferring a licence is possible only in cooperation with us — in justified cases (damage, hardware replacement). The system prevents one licence from being used in rotation on many VR sets.

I don’t have VR headsets — can I buy them from you?

Yes. We offer Meta Quest headsets with the application, a 24-month warranty and door-to-door service — if a device fails, we deliver a replacement within 48 hours.

Will the application be updated?

Yes. We release compatibility updates whenever the headset software requires it, and at least once every 24 months we release an update that extends the application’s content.

What does technical support look like?

Support Monday to Friday, 8:00–16:00 (CET): by phone +48 663 575 492 or by e-mail office@epicvr.pl. We also offer training in using the headsets and application — online or on site.

Can I extend the application’s functionality?

Yes. On request we create additional scenarios and features or adapt the VR environment to the specifics of the institution — a paid extra service that requires consultation.

Can I test the app before buying?

Yes — we offer free 7-day test access and a free demo presentation. Book through the form above.

Looking for more educational VR applications?

School VR is one of our applications for education. See also our full range of VR in education and First Aid VR — applications can be combined into packages for labs.

Licence and terms of use

EpicVR apps are provided under a licence agreement. The key rules before you order:

  • One licence = one Meta account. The key activates the app on one account and cannot be moved to another.
  • Delivery through the Meta Horizon Store — from our private release channel. You give us the e-mail address of the Meta account and we grant access to the app.
  • The Meta account must be a standard account for an adult (18+). Accounts marked as child accounts do not support private distribution channels — this is a Meta platform rule. In a school, the app is activated by a teacher or an administrator.
  • Hardware: Meta Quest 3 or 3S headsets in standalone mode, with no computer or cables.
  • Term: a fixed-term licence (subscription) or a perpetual one — as ordered.
  • Updates during the licence term are included and download from the Meta Horizon Store.

Download the licence agreement (PDF, Polish)

Version of 17 September 2026. The document covers all EpicVR training apps. The agreement is governed by Polish law; in case of discrepancies between the Polish and English versions, the Polish version prevails. Purchasing, activating or using the software means acceptance of the agreement.

Legal information

Legal notice

The content of this website and all its subpages is for information purposes only and does not constitute an offer within the meaning of Article 66 §1 of the Polish Civil Code. The information presented is not binding and cannot be the basis for any claims against EPICVR SA. We reserve the right to change the presented materials without notice. To receive a binding commercial offer, please contact our team directly.

Information on waiving the right of withdrawal

In accordance with Article 38(13) of the Polish Consumer Rights Act, I declare that I consent to the digital service starting before the withdrawal period expires and I acknowledge that I lose the right to withdraw from the contract once it has been fully performed. This applies to digital products to which I am granted access immediately after purchase.

Frequently asked questions

School VR — FAQ

The most common questions about the School VR educational application. Didn’t find an answer? Write to us — we reply within 24h.

What is School VR?

School VR is an educational application for running interactive chemistry, biology and geography lessons in virtual reality. The student puts on a Meta Quest 2, 3 or 3S headset and learns through experience: running experiments in a virtual lab, learning the principles of ecology and travelling the world through 360° videos. The application is developed by EpicVR, a Polish VR software developer operating since 2013.

Which educational modules does the application include?

The application includes three educational modules. Chemistry: mixing substances, testing acidity with pH indicators and observing reactions in a safe virtual lab. Geography: 360° videos that take students to different places on Earth — from deserts to polar regions. Biology: learning waste sorting, a recycling simulation and environmental education with the consequences of one’s own decisions in view.

How much does School VR cost?

Two pricing models are available. Subscription: €125 net per month per station — flexible deployment with no large upfront investment. Perpetual licence: €1,250 net per station — a one-off purchase, no subscription, yours to keep. All three educational modules are included. For an exact quote for your number of stations, contact us.

Who is School VR for?

Primary and secondary schools — engaging chemistry, biology and geography lessons with no costly lab equipment or trips to organise. Educational institutions and science centres — practical classes with no physical infrastructure, even in a computer room. Teachers and educators — a module as a lesson introduction, revision or a tool for individual work with a student.

Are the modules aligned with the curriculum?

The modules correspond to selected topics from the Polish core curriculum, and their use can be adapted to the topic being taught. The teacher decides when and how to use a given module — as a lesson introduction, part of revision or a tool for individual work with a student.

What are the benefits compared with a traditional lesson?

Learning in VR engages students and lets them learn through experience — according to PwC research (2020) learning in VR can be up to 4× faster than in the classroom, and Stanford research (2019) points to around 75% knowledge retention. Students run experiments with no risk and no reagent costs, repeat scenarios at their own pace, and immersion removes outside distractions.

Which VR headsets are needed and how do I activate the application?

The application runs on Meta Quest 2, 3 and 3S headsets — including the cheaper Quest 2, which lowers the entry threshold. It needs no computer or cables. The purchase process is simple: you choose a licence, pay and receive an e-mail with an activation code that launches the application on the headset in about 15 minutes.

Can I test it before buying?

Yes. EpicVR offers free 7-day test access and a free demo presentation, during which we will show how the modules work and choose a configuration for your institution. Book a demo →

Can the purchase be financed from a subsidy?

Yes. For schools in Poland the purchase is eligible for programmes such as Cyfrowy Uczeń and Pracownie Kompas Jutra; regional funds and EU projects are also possible. EpicVR helps choose a funding source and prepare the documentation — including specifications for grants.

Want to deploy School VR in your institution?

Book a free demo →
Subscription from €125 net / month Order

Prices are indicative and may change. Amounts are net (excl. VAT) unless stated otherwise. Every offer is prepared individually — ask for a current quote: office@epicvr.pl

NEW

Mechatronics VR

Diagnostics and repair of mechatronic systems without the risk of damaging machines.

See Mechatronics VR →
TRY FOR FREE

Get to know VR with us

See how you can try VR before you decide.

See how it works →
VOCATIONAL SCHOOLS

Technical Trades VR/AR

VR and AR applications for labs in technical courses.

See the applications →
FOR SCHOOLS

School VR package

VR applications for lessons in primary schools.

See the package →
OLiOC 2027–2031

Civil protection and civil defence

VR training module in pre-sale — for the Polish OLiOC programme.

See the module →
CUSTOM DEVELOPMENT

VR training for your process

No ready-made application? We will design and build one for you.

See what we offer →

Not sure where to start?

Write to us — we will suggest a solution and prepare a quote.

Contact us →
FOR SCHOOLS

School VR package

VR applications for lessons in primary schools.

See the package →
VOCATIONAL SCHOOLS

Technical Trades VR/AR

VR and AR applications for labs in technical courses.

See the applications →
TRY FOR FREE

Get to know VR with us

See how you can try VR before you decide.

See how it works →

Questions about VR for your school?

Write to us — we will suggest applications and prepare a quote.

Contact us →
SINCE 2013

Unity and Unreal

We design and build VR/AR applications for industry, education and medicine.

See the portfolio →
360 FILMS

360 film production

From concept and shooting to a film ready for VR headsets.

See 360 films →
METAVERSE

Virtual spaces for companies

A company space on an existing platform or a dedicated application.

See what we offer →
R&D

Fund a VR project with a grant

We prepare research and development grant applications.

See how we work →

Have an idea for an application?

Describe your project — we will prepare a quote and a schedule.

Write to us →
HELP

Something not working?

Describe the problem in the form — we will get back to you and help remotely.

Report a problem →

Prefer to talk?

Call or write to us — we will guide you through the setup.

Contact →
GUIDE

Virtual Reality Training

Types, costs and when it pays off.

Read the guide →

Looking for a ready-made solution?

Write to us — we will suggest applications and prepare a quote.

Contact us →
Produkcja filmowa i filmy 360° — partner produkcyjny EpicVR: CreativeStudio.com.pl