VR anatomy lab · €1,250 net / station
Anatomy VR — the Anatomy Room. The whole human body layer by layer
An interactive 3D anatomy lab: from the skeleton, through the muscles, to the circulatory system with animated blood flow. The student isolates organs, turns them in their hands and checks their knowledge in quiz mode.
App features
A dissection room you don’t have to build
The student controls everything with their hands — switches layers, rotates specimens and isolates organs with millimetre precision.
Choose layers
10 anatomical layers
- Skeleton, skin, muscles and the systems: circulatory, nervous, lymphatic, digestive, respiratory, urinary and reproductive.
- Switching with a fingertip — the “Choose layers” panel works like a touchscreen.
- Combine layers and compare how structures overlap.
Rotating table
A specimen from every side
- Place a skull or an organ on the rotating table and view it from any angle.
- Rotate with a hand gesture — natural manipulation without controllers.
- Zoom in on detailsthat no chart or textbook can show.
Body systems
Systems in full form
- The circulatory system with animated blood flow — arteries and veins in motion.
- The nervous and lymphatic systems at whole-body scale.
- Walk around the model — the student looks at a system from anywhere in the room.
Organ isolation
An organ in the student’s hands
- Isolate the eye, lungs or heart with millimetre precision.
- Look inside — the internal structures of organs, magnified.
- Quiz mode checks whether the student recognises and names the structures.
📋 In short — Anatomy VR (the Anatomy Room)
An interactive human anatomy lab in VR — the student views the body layer by layer, isolates organs, turns them in their hands and checks their knowledge in quiz mode. The app is developed by EpicVR — a Polish VR software producer since 2013.
- 10 anatomical layers: skeleton, skin, muscles and the circulatory (with animated blood flow), nervous, lymphatic, digestive, respiratory, urinary and reproductive systems.
- Features: rotating dissection table, organ isolation with millimetre precision, layer combining, quiz mode.
- Hand control (hand tracking) — no controllers, as intuitive as a touchscreen.
- For: biology in upper primary and secondary school (including advanced level), uniformed and rescue classes, post-secondary medical schools, universities.
- Hardware: Meta Quest 3 / 3S — standalone, no computer and no cables.
- Price: €1,250 net / station, lifetime licence with no subscription. In Poland it is eligible for the Cyfrowy Uczeń and Pracownie Kompas Jutra grant programmes.
💡 Anatomy without formalin: digital specimens always ready for class — no dissection room, no models to store. Book a demo →
One price. No subscription
A lifetime licence — you buy once and use it for years. If you have Meta Quest headsets, we will launch the app within 24 h of payment being credited.
VR station
1 licence, one-off purchase
net · no subscription
- 10 layers + quiz mode
- Updates included in the licence
- Deployment in 24 h on your own headsets
Anatomy lab
Multiple stations + headsets + training
on request
- Discount on group orders
- Meta Quest headsets with the app preinstalled
- Specifications for grants and tenders
EpicVR app bundle
Anatomy + e.g. First Aid, School VR
on request
- A library of apps on the same headsets
- Ideal for the Cyfrowy Uczeń programme
- One invoice, one supplier
Why it works
Anatomy you remember — because you held it in your hands
Scale and space
The student sees systems in full form and walks around them — spatial relationships a flat illustration cannot convey.
Hand tracking
Grabbing, rotating and pointing with your own hands — no time spent learning the hardware, the lesson starts straight away.
Process animations
Blood flowing through arteries and veins live — physiology combined with anatomy in one view.
Quiz mode
Checking knowledge directly on 3D models — recognising structures instead of memorising labels.
No formalin, no dissection room
Digital specimens always ready — no costs of physical models, storage or maintenance.
Standalone — no computer
Meta Quest 3 / 3S: put the headset on and teach. No cables, no workstation PC, no configuration.
See it in action
A minute in the Anatomy Room
A full presentation recorded straight from the headset: choosing layers on the touch panel, the skeleton and muscles in full form, the rotating table with a skull and organ isolation.
An anatomy lab for the price of one physical model
We supply Meta Quest headsets with the app installed — configured and ready for class from the first second. Licences, hardware and staff training on one invoice. Simple grant settlement.
Who it is for
From upper primary school to medical university
Important for school leaders
- An anatomy lab for €1,250 — a fraction of the price of physical models and manikins.
- Lifetime licence — one expense from a grant, no recurring fees.
- Eligible for the programmes Cyfrowy Uczeń and Pracownie Kompas Jutra (Poland).
- One set of headsets — many subjects: add First Aid VR or School VR on the same hardware.
- A pilot before purchase — test it with students before you decide.
Biology teacher
The circulatory system animated instead of on a chart. An anatomy lesson students actually look forward to.
Final-year student (advanced biology)
3D structures and quizzes instead of cramming from a textbook — the anatomy of systems seen from the inside stays in the mind.
Uniformed and rescue classes
The anatomical basis for first aid and rescue — an ideal pairing with the First Aid VR app.
Post-secondary medical school
Anatomy for medical carers, massage therapists and technicians — the full set of systems with no access to a dissection room.
University
A supplement to anatomy classes — students revise in VR before entering the dissection room.
School governing body
A Polish producer, a lifetime licence, one invoice — simple grant and tender settlement.
Teaching method
What a lesson in the Anatomy Room looks like — 4 steps
Choose a layer
The “Choose layers” panel: from the skeleton to the reproductive system — with a fingertip, as on a tablet.
Rotate and isolate
The rotating table and organ isolation — the student takes a structure in their hands and views it from every side.
Observe processes
Animated blood flow and systems in full form — anatomy combined with physiology.
Check knowledge
Quiz mode on 3D models — recognising structures as a lesson summary or revision before a test.
Free demo
See the human body in a headset before you decide
Leave your details — we will show the Anatomy Room live and work out a configuration for your lab, grant or a bundle with other apps.
- We deploy in 24 h — if you have Meta Quest headsets, we activate the app on the day payment is credited.
- We deliver headsets with the app preinstalled — within 5 working days.
- A pilot before purchase — test the app with your students.
- We help with funding — specifications for Polish school grant programmes.
- We train your staff — teachers run lessons on their own from the first week.
Book a free demo
The medical deployments Anatomy VR grew out of
Simulators of procedures, endoscopy and rehabilitation — anatomy in clinical and teaching practice.
Medical Training — procedures and anatomy
Challenge: Practise medical procedures and resuscitation without a patient.
Solution: A VR app for doctors and staff: procedures, anatomy, resuscitation.
Result: Deployment results are available on request — the data is held by the client.
Skopia — gastroscopy and colonoscopy
Challenge: Medical students needed repeatable endoscopy exercises with error assessment.
Solution: A simulator of gastroscopy and colonoscopy procedures with instant assessment.
Result: Deployment results are available on request — the data is held by the client.
BioMinds XR — home rehabilitation
Challenge: Run rehabilitation outside the clinic with progress monitoring.
Solution: An XR system: interactive exercises, personalised programmes, monitoring and contact with a doctor.
Result: Deployment results are available on request — the data is held by the client.
Your deployment could be next
We will show the app online in 30 minutes, calculate the cost for your number of stations and propose a pilot.
Frequently asked questions
Does the app match the school curriculum?
Yes — the range of layers and systems matches the human anatomy taught in school biology (upper primary and secondary, including advanced level) and in vocational subjects on medical courses. The app is available in Polish; other language versions are prepared on request.
How many people can use it at the same time?
As many as you have headset kits — the licence is assigned to a station and the number of users is unlimited. A typical lab has 8–15 stations.
Do students need VR training?
No — hand control (hand tracking) is as intuitive as a touchscreen: the layer panel is operated with a finger and models are grabbed with a natural gesture. The first lesson can be run without technical preparation.
How long does deployment take?
If you have Meta Quest headsets — we activate the app within 24 h of payment being credited. If not — we deliver headsets with the app preinstalled within 5 working days, with staff training.
Does the app need the internet or a computer?
No — it runs standalone on Meta Quest 3 / 3S headsets, with no computer or cables. No internet is needed to run a lesson.
Is the app updated?
Yes, you receive updates as part of the lifetime licence — at no extra charge.
What are the space and safety requirements?
Around 2×2 m per station, a class supervisor, a short introduction and breaks between sessions. A lab organisation checklist is in the deployment package.
How do you keep headsets hygienic with many students?
The standard way: replaceable hygienic face covers and disinfecting headsets between users. We will advise on accessories when you order.
Can I combine Anatomy VR with other apps?
Yes — the same headsets run, among others, First Aid VR, School VR (chemistry and biology) and Medical and Service Trades VR. Bundles are quoted individually.
Can I test the app before buying?
Yes — book a free online demo or a pilot at your institution. You will see exactly the features you will use in class.
Licence and terms of use
EpicVR apps are provided under a licence agreement. The key rules before you order:
- One licence = one Meta account. The key activates the app on one account and cannot be moved to another.
- Delivery through the Meta Horizon Store — from our private release channel. You give us the e-mail address of the Meta account and we grant access to the app.
- The Meta account must be a standard account for an adult (18+). Accounts marked as child accounts do not support private distribution channels — this is a Meta platform rule. In a school, the app is activated by a teacher or an administrator.
- Hardware: Meta Quest 3 or 3S headsets in standalone mode, with no computer or cables.
- Term: a fixed-term licence (subscription) or a perpetual one — as ordered.
- Updates during the licence term are included and download from the Meta Horizon Store.
Download the licence agreement (PDF, Polish)
Version of 17 September 2026. The document covers all EpicVR training apps. The agreement is governed by Polish law; in case of discrepancies between the Polish and English versions, the Polish version prevails. Purchasing, activating or using the software means acceptance of the agreement.
Legal information
Legal notice
The content of this website and all its subpages is for information purposes only and does not constitute an offer within the meaning of Article 66 §1 of the Polish Civil Code. The information presented is not binding and cannot be the basis for any claims against EPICVR SA. We reserve the right to change the presented materials without notice. To receive a binding commercial offer, please contact our team directly.
Information on waiving the right of withdrawal
In accordance with Article 38(13) of the Polish Consumer Rights Act, I declare that I consent to the digital service starting before the withdrawal period expires and I acknowledge that I lose the right to withdraw from the contract once it has been fully performed. This applies to digital products to which I am granted access immediately after purchase.
Teaching nature of the app
Anatomy VR — the Anatomy Room is a teaching aid for learning human anatomy. It is not a medical device or a diagnostic tool and it does not replace the practical classes required by the curriculum on medical courses.
Frequently asked questions
Anatomy VR — FAQ
The most common questions about learning anatomy in virtual reality. Didn’t find an answer? Write to us — we reply within 24h.
What is Anatomy VR — the Anatomy Room?
It is an interactive human anatomy lab in virtual reality. The student views the body layer by layer — from the skeleton to the reproductive system — isolates organs with millimetre precision, turns them in their hands and checks their knowledge in quiz mode. The app was created by EpicVR, a Polish VR software producer operating since 2013.
Which layers and systems does the app cover?
10 anatomical layers: skeleton, skin and muscles plus seven systems — circulatory (with animated blood flow), nervous, lymphatic, digestive, respiratory, urinary and reproductive. Layers can be freely combined and compared.
How much does Anatomy VR cost?
€1,250 net per station — a lifetime licence, no subscription, updates included. Multi-station labs and bundles with other apps are quoted individually.
What hardware does the app run on?
On Meta Quest 3 and 3S headsets in standalone mode — no computer and no cables. Hand control thanks to hand tracking: the layer panel is operated with a finger like a touchscreen.
What sets the Anatomy Room apart from charts and models?
3D scale and interaction: systems in full form that you can walk around, a rotating dissection table, organ isolation with millimetre precision and animated blood flow. A chart shows a picture — VR lets you take the structure in your hands.
How does the app check students’ knowledge?
In quiz mode — the student recognises and points to structures directly on 3D models. It is a natural lesson summary or revision before a test or final biology exam.
Who is this app for?
For biology in upper primary and secondary school (including advanced level), uniformed and rescue classes, post-secondary medical schools and universities. It works wherever access to a dissection room and expensive physical models is hard to come by.
Can the purchase be financed from grants?
Yes — in Poland the purchase qualifies, among others, for the Cyfrowy Uczeń and Pracownie Kompas Jutra programmes and EU projects. EpicVR helps prepare the specification and documentation.
Does the app replace a dissection room or practical classes?
No — it is a teaching aid, not a medical device. It supplements biology lessons and vocational subjects, and lets students revise before practical classes. It does not replace the training required by the curriculum on medical courses.