Health education in VR · Licence from €750 net
Hydration VR. An engaging lesson on how water powers your body
An immersive health-prevention experience — for children, teenagers, adults and seniors. It shows what happens in the body when you drink too little and how easy it is to build a water-drinking habit. There is something here for everyone.
What you will find inside
Four takes on one important story
Below are excerpts from the app itself — this is what learning about hydration looks like in VR: from charts and quizzes to interactive tasks and a scenario for seniors.
Water and age
How much water is in the body
- Water is about 60% of an adult’s body, as much as ~75% in a child and less in a senior.
- The “Impact of hydration on the body” chart shows the differences between age groups.
- Concrete instead of abstract — you see straight away why drinking matters.
Knowledge quiz
Check how much you know about hydration
- True/false and multiple-choice questions after watching the material.
- Instant result, time and score shown on screen.
- Knowledge sticks through activity, not passive listening.
Interactive tasks
Learning by doing
- Movement tasks and gestures (e.g. “left hand up”) performed in VR.
- The system awards points and measures the participant’s reaction time.
- It engages the whole body — the participant doesn’t just watch, they act.
Hydration in seniors
Special care for seniors
- The sense of thirst weakens in seniors — the risk of dehydration grows.
- Symptoms: dizziness, risk of heat stroke — shown plainly.
- A help scenario — choosing items that support a senior in hot weather.
📋 In short — Hydration VR
A VR app for health education and prevention, about body hydration. The participant puts on a Meta Quest 3 or 3S headset and, in an immersive experience, sees how water works in the body, what dehydration leads to and how to build a healthy drinking habit. The content is universal — for children, teenagers, adults and seniors.
- What it teaches: the role of water in the body, symptoms and effects of dehydration, how much to drink, how to build a water-drinking habit.
- Who for: primary and secondary schools, universities, care homes for seniors, health and wellness programmes, prevention events.
- Format: a short, engaging experience instead of a lecture — the knowledge stays because it was lived.
- Hardware: Meta Quest 3 / 3S — standalone, no cables and no computer.
- Producer: EpicVR — a Polish VR/AR software producer, operating since 2013.
💡 Price: lifetime licence €750 net per station or a subscription at €75 net / month. Book a demo →
Simple pricing. No hidden costs
Have Meta Quest headsets? We will launch Hydration VR for you within 24h of payment. Don’t have any? We will deliver a ready kit.
“VR Station” package
1 licence, one-off purchase
net · lifetime licence
- Lifetime licence — no subscription
- The full Hydration VR experience
- Modes for different age groups
- Content updates included
Lab packages
Several stations, group offer
on request
- Lower unit price for larger orders
- VR headset delivery and configuration
- Fits EU grants, Poland’s Pracownie Kompas Jutra programme and tenders
- Support, hardware selection and delivery
Configure your own package
A flexible model for institutions
configurable
- Combine Hydration VR with other EpicVR apps
- Onboarding training for teachers and staff
- Teaching materials and a lesson plan
- A deployment certificate for the institution
Monthly plan
Subscription per station
net / month
- Full access to the Hydration VR app
- No long contract — flexible cancellation
- Ideal for a pilot, events and prevention campaigns
Lifetime licence
One-off purchase per station
net · one-off
- Buy once, use forever — no monthly fees
- Ideal for permanent installations: receptions, wellness zones, health museums
- Content updates included
Multi-station package
Larger-scale deployments
volume discount
- Lower rate per station
- Hardware delivery and configuration
- Deployment support and operator training
Why VR
Knowledge that stays in the mind
Health prevention works when you feel it. VR turns a dry topic into an experience that builds a lasting habit.
You remember through experience
A first-person experience fixes knowledge far better than a presentation or a leaflet.
For every age
Content matched to children, teenagers, adults and seniors — everyone takes something away.
Short and to the point
A session lasts a few minutes — easy to fit into a lesson, a workshop or a stand at an event.
No cables or computer
Runs on Meta Quest 3 and 3S headsets in standalone mode. Put it on and start.
Based on facts
Content in line with current knowledge about hydration — no myths, in an accessible form.
Engaging and fun
A positive, attractive experience — participants want to try it, and the topic “sells” itself.
See it in action
A minute that changes how you look at water
A short trailer of the Hydration VR app — see what the experience looks like from the participant’s perspective.
Hydration VR — trailer (1 min)
For education
Health prevention in a VR lab. For years, with no subscription
Ideal for form periods, biology, health education and prevention programmes. Funding it from a grant? We will supply lifetime licences and ready hardware on one invoice.
VR Station package
net / lifetime licence
- 1× Hydration VR app
- Modes for different age groups
- A lesson plan and materials for the teacher
Lab packages
on request
- Discount on group orders
- VR headset delivery and configuration
- Specifications for EU grants and Polish school programmes
Configure your own
mixed model
- Combine with other EpicVR apps (e.g. First Aid, Safety)
- Onboarding training for teachers
- A certificate for the institution
Hardware and an educational VR app. All on one invoice
Don’t waste time looking for subcontractors. We supply headsets with Hydration VR installed, fully configured and ready for classes from the first second. Ideal for settling grants and prevention projects.
Who it is for
One app, many uses
From a school classroom to a care home and a corporate wellness stand — Hydration VR works wherever health and good form matter.
Important for the organiser
- Ready to use — hardware with the app, configured to start.
- An attraction that educates — draws people to the stand and leaves real knowledge.
- Content for every age — one tool serves the whole audience.
- Funding — qualifies for educational and prevention programmes.
- No hidden costs — a lifetime licence or a flexible subscription.
Primary schools
Form periods and science lessons. Children learn to look after their hydration in an attractive, playful form.
Secondary and technical schools
Biology, health education and prevention. Concrete facts instead of dry theory.
Universities and health courses
Support for classes in dietetics, nursing and public health, and for health campaigns.
Care homes for seniors
Seniors are in the risk group for dehydration. The app reminds them to drink in an accessible way.
Health and wellness programmes
Corporate wellbeing campaigns, health days, prevention programmes and relaxation zones.
Events and health museums
Picnics, fairs and educational exhibitions. A stand people queue up for.
From the first grade to the care home — there is something for everyone
The same knowledge, told differently. Switch to see what Hydration VR gives each age group.
For children
Learning through play
A colourful, friendly form teaches the youngest that water is fuel for the body — and that it is worth drinking instead of sugary drinks.
For teenagers
Focus and form
Students see how hydration affects concentration in class, learning and results in sport.
Young athletes
Water and performance
It shows why drinking before, during and after training translates into better form and recovery.
For teachers
A ready lesson
A lesson plan and materials in the package — you fit VR into a lesson with no extra preparation.
For adults
Energy through the day
It shows the link between hydration and concentration, wellbeing and performance at work — without moralising.
For seniors
A higher-risk group
The sense of thirst weakens in seniors. The app gently reminds them why drinking regularly matters so much.
For carers and staff
An educational tool
Support for conversations about hydration with residents in care homes and care facilities.
For employers
Wellbeing and prevention
Part of health programmes and health days — an attractive way to look after the team’s condition.
Choose a model. Lifetime or monthly
A lifetime licence for education and permanent installations, a flexible subscription for business and temporary campaigns. No hidden costs.
“VR Station” package
net · lifetime licence
- Lifetime licence — no subscription
- The full experience + a lesson plan
- Modes for different age groups
Lab packages
on request
- Lower unit price
- VR headset delivery and configuration
- Fits EU grants and Poland’s Pracownie Kompas Jutra programme
Configure your own package
configurable
- Combine with other EpicVR apps
- Dedicated training for teachers
- Certificates for staff
Monthly plan
net / month
- Full access to the app
- No long contract
- Ideal for a pilot and events
Lifetime licence
net · one-off
- Buy once, use forever
- No monthly fees
- For permanent installations and wellness zones
Multi-station package
volume discount
- Lower rate per station
- Hardware delivery and configuration
- Deployment support
What does the offer include?
For education: lifetime licences, no recurring fees, the option to buy hardware and lab configuration, a lesson plan and materials for the teacher.
For business and institutions: a flexible monthly subscription or a lifetime licence for permanent installations, optional headset delivery and configuration.
In both cases a free demo and matching the solution to the scale of deployment are available.
Free demo
Show your audience how hydration works. See Hydration VR in action
Leave your details — we will show an experience that turns health prevention into something memorable, and match a licence model to your institution or company.
- We launch in 24h — if you have Meta Quest headsets, we activate access once it is paid.
- We deliver VR headsets — ready to start, if you have no hardware.
- Content for every age — from children to seniors.
- We help with funding — we will suggest which programmes can fund the purchase.
- A flexible model — lifetime licence €750 or subscription €75/month.
Book a free demo
See also
Deployments of health education in VR
Hydration VR was created for the Białystok Science and Technology Park; similar mechanics work in apps for Kenvue.
Białystok Science and Technology Park — CO2 and hydration
Challenge: The city needed educational apps about CO2 emissions and hydration together with hardware — through a public procurement procedure.
Solution: VR apps about reducing CO2 emissions and about body hydration + a set of VR hardware (contract BPN-T.272.18.2025, part II).
Result: Delivered 08/2025; the apps are available to residents at the park.
Listerine VR — the hygienist’s and dentist’s surgery
Challenge: Show the work of a dental hygienist and a dentist in an interactive form.
Solution: A dental visit simulator: hygienist and dentist scenarios, oral hygiene education.
Result: Deployment results are available on request — the data is held by the client.
Pharmacy VR — patient service
Challenge: Practise talking to a patient, diagnosing needs and dispensing medicines with no risk of error.
Solution: A pharmacy simulator with hand tracking — working with your own hands, without controllers.
Result: Deployment results are available on request — the data is held by the client.
Your deployment could be next
We will show the app online in 30 minutes, calculate the cost for your number of stations and propose a pilot.
Frequently asked questions
What age is the Hydration VR app for?
For everyone — from children, through teenagers and adults, to seniors. The same knowledge about hydration is presented in a way matched to the audience, so everyone takes something away.
What hardware is needed?
Meta Quest 3 or 3S headsets in standalone mode — no cables and no computer. If you have no hardware, we will deliver a kit with the app installed and configured.
How long does one experience last?
The session is short — a few minutes — so it is easy to fit into a lesson, a prevention workshop or a stand at an event and serve many people during a class.
Is the content based on reliable knowledge?
Yes. The app presents current, generally accepted knowledge about body hydration in an accessible form. It is educational and preventive in nature and does not replace advice from a doctor or dietitian.
Do you need an IT specialist to run it?
No. We deliver the kit ready to start — you put on the headset and launch the app. We also provide simple operating instructions and support in case of questions.
How many people can use one station?
The number of users is unlimited — a whole class or group can use one VR kit in turn. You get more throughput by adding further stations.
Will I get materials for the teacher?
Yes. The education package includes a lesson plan and supporting materials that let you fit VR into classes with no extra preparation.
How quickly will you launch the app?
If you already have Meta Quest headsets, we activate access within 24 hours of payment. A complete kit with hardware is usually delivered within a few working days.
Is it hygienic for group use?
Yes — Meta Quest headsets have washable face covers, and we recommend disposable or cleanable hygienic inserts with the kit. We will advise how to run sessions for many people safely.
Can I test it before buying?
Yes. We will arrange a free demo, during which you will see the app in action and judge whether it suits your audience.
Which language is the app in?
Hydration VR is available in Polish. For other language versions, please contact us.
What do support and updates look like?
We provide support by e-mail and through tickets, and content updates are covered by the licence. In multi-station packages we agree the scope of care individually.
Isn’t this a toy that students will get bored of after a month?
The basis is teaching results, not the novelty effect: Stanford research shows around 75% higher knowledge retention when learning through experience, and the scenarios lead the student step by step, validating every action. The engagement VR gives is an advantage — it is harder to get at a whiteboard.
Is VR safe for students? What about dizziness?
Lesson sessions are short (5–15 minutes), exercises are done standing on the spot, and the content is matched to age. With rotation in groups every student gets natural breaks. The great majority of young users feel no discomfort at all — and hygienic covers take care of the rest.
What happens to the school’s licence if you stopped operating?
A perpetual licence works offline, on the school’s hardware, indefinitely — it needs neither our servers nor a subscription, so content bought once stays with you for good. And for peace of mind: EpicVR has operated continuously since 2013 as a Polish joint-stock company with more than a hundred deployments in companies and institutions across Poland.
App content
What you will find inside
A journey inside the body
A visualisation of how water circulates in the body and powers the most important systems.
A dehydration scenario
What happens to concentration and wellbeing when you drink too little.
Water versus sugary drinks
A comparison that helps make better everyday choices.
A plan for the whole day
Simple tips on when and how much to drink to stay well hydrated.
Heat and exertion
When the need for water grows and how to respond.
Summary and challenge
A positive ending with a concrete resolution for every day.
Licence and terms of use
EpicVR apps are provided under a licence agreement. The key rules before you order:
- One licence = one Meta account. The key activates the app on one account and cannot be moved to another.
- Delivery through the Meta Horizon Store — from our private release channel. You give us the e-mail address of the Meta account and we grant access to the app.
- The Meta account must be a standard account for an adult (18+). Accounts marked as child accounts do not support private distribution channels — this is a Meta platform rule. In a school, the app is activated by a teacher or an administrator.
- Hardware: Meta Quest 3 or 3S headsets in standalone mode, with no computer or cables.
- Term: a fixed-term licence (subscription) or a perpetual one — as ordered.
- Updates during the licence term are included and download from the Meta Horizon Store.
Download the licence agreement (PDF, Polish)
Version of 17 September 2026. The document covers all EpicVR training apps. The agreement is governed by Polish law; in case of discrepancies between the Polish and English versions, the Polish version prevails. Purchasing, activating or using the software means acceptance of the agreement.
Legal information
Educational nature of the content
The Hydration VR app is educational and preventive in nature. The information about body hydration presented in it does not constitute medical or dietary advice or treatment and does not replace a consultation with a doctor or another specialist. If you have health complaints, consult an appropriate specialist.
Legal notice
The content of this website and all its subpages is for information purposes only and does not constitute an offer within the meaning of Article 66 §1 of the Polish Civil Code. The information presented is not binding and cannot be the basis for any claims against EPICVR SA. We reserve the right to change the presented materials without notice. To receive a binding commercial offer, please contact our team directly.
Information on waiving the right of withdrawal
In accordance with Article 38(13) of the Polish Consumer Rights Act, I declare that I consent to the digital service starting before the withdrawal period expires and I acknowledge that I lose the right to withdraw from the contract once it has been fully performed. This applies to digital products to which I am granted access immediately after purchase.
Frequently asked questions
Hydration VR — FAQ
The most common questions about the educational app on body hydration. Didn’t find an answer? Write to us — we reply within 24h.
What is Hydration VR?
It is a VR app for health education and prevention that shows, in an immersive way, how water works in the body, what dehydration leads to and how to build a drinking habit. The participant puts on a Meta Quest 3 or 3S headset and lives the topic instead of listening to a lecture about it. The app is developed by EpicVR, a Polish VR software producer operating since 2013.
Who is the VR hydration app for?
For every age group. The content works in primary and secondary schools, at universities, in care homes for seniors, in corporate wellbeing programmes and at events and educational exhibitions. Children, teenagers, adults and seniors — there is something for everyone.
How much does Hydration VR cost?
A lifetime licence is €750 net per station, and a monthly subscription €75 net. If you already have Meta Quest headsets, we will launch the app within 24 hours of payment. Contact us for an exact package quote.
Why is hydration so important for the body?
Water makes up about 60% of an adult’s body and is essential for the brain, the muscles and most processes in the body. A loss of as little as about 2% of body weight can impair concentration, mood and performance. The app shows these mechanisms in an accessible, visual way.
How much water should you drink a day?
According to the European Food Safety Authority (EFSA), an adequate total daily water intake (from drinks and food) is about 2 litres for women and 2.5 litres for men. The need grows in hot weather and during physical exertion. These are indicative values — the app presents them as practical tips, not medical recommendations.
Is the app suitable for a lesson or an event?
Yes. A session lasts a few minutes, so it is easy to fit into a form period, biology, health education, a prevention workshop or a stand at a health picnic. The education package includes a lesson plan and materials for the instructor.
What hardware is needed and can it be tested?
The app runs on Meta Quest 3 and 3S headsets in standalone mode — no cables and no computer. EpicVR offers a free demo before purchase and, if needed, delivers a ready, configured kit.
Can the purchase be financed from a subsidy?
For Polish schools and educational institutions the purchase may qualify for programmes such as Cyfrowy Uczeń, Pracownie Kompas Jutra or EU and regional projects. We will help match a funding source and prepare a specification for the grant.