Health education in VR · Licence from €750 net

Hydration VR. An engaging lesson on how water powers your body

An immersive health-prevention experience — for children, teenagers, adults and seniors. It shows what happens in the body when you drink too little and how easy it is to build a water-drinking habit. There is something here for everyone.

~60%
of an adult’s body is water
2%
water loss and concentration drops
1 lesson
a lived experience instead of theory
Meta Quest 3 / 3SStandaloneNo cablesHealth preventionPL
Hydration VR — trailer of the educational app about body hydration

What you will find inside

Four takes on one important story

Below are excerpts from the app itself — this is what learning about hydration looks like in VR: from charts and quizzes to interactive tasks and a scenario for seniors.

Water and age

How much water is in the body

  • Water is about 60% of an adult’s body, as much as ~75% in a child and less in a senior.
  • The “Impact of hydration on the body” chart shows the differences between age groups.
  • Concrete instead of abstract — you see straight away why drinking matters.

Knowledge quiz

Check how much you know about hydration

  • True/false and multiple-choice questions after watching the material.
  • Instant result, time and score shown on screen.
  • Knowledge sticks through activity, not passive listening.

Interactive tasks

Learning by doing

  • Movement tasks and gestures (e.g. “left hand up”) performed in VR.
  • The system awards points and measures the participant’s reaction time.
  • It engages the whole body — the participant doesn’t just watch, they act.

Hydration in seniors

Special care for seniors

  • The sense of thirst weakens in seniors — the risk of dehydration grows.
  • Symptoms: dizziness, risk of heat stroke — shown plainly.
  • A help scenario — choosing items that support a senior in hot weather.

📋 In short — Hydration VR

A VR app for health education and prevention, about body hydration. The participant puts on a Meta Quest 3 or 3S headset and, in an immersive experience, sees how water works in the body, what dehydration leads to and how to build a healthy drinking habit. The content is universal — for children, teenagers, adults and seniors.

  • What it teaches: the role of water in the body, symptoms and effects of dehydration, how much to drink, how to build a water-drinking habit.
  • Who for: primary and secondary schools, universities, care homes for seniors, health and wellness programmes, prevention events.
  • Format: a short, engaging experience instead of a lecture — the knowledge stays because it was lived.
  • Hardware: Meta Quest 3 / 3S — standalone, no cables and no computer.
  • Producer: EpicVR — a Polish VR/AR software producer, operating since 2013.

💡 Price: lifetime licence €750 net per station or a subscription at €75 net / month. Book a demo →

Simple pricing. No hidden costs

Have Meta Quest headsets? We will launch Hydration VR for you within 24h of payment. Don’t have any? We will deliver a ready kit.

“VR Station” package

1 licence, one-off purchase

€750

net · lifetime licence

  • Lifetime licence — no subscription
  • The full Hydration VR experience
  • Modes for different age groups
  • Content updates included
Ask for the EDU offer

Lab packages

Several stations, group offer

Quote

on request

  • Lower unit price for larger orders
  • VR headset delivery and configuration
  • Fits EU grants, Poland’s Pracownie Kompas Jutra programme and tenders
  • Support, hardware selection and delivery
Ask about the school package

Configure your own package

A flexible model for institutions

Tailor-made

configurable

  • Combine Hydration VR with other EpicVR apps
  • Onboarding training for teachers and staff
  • Teaching materials and a lesson plan
  • A deployment certificate for the institution
Configure a package

Why VR

Knowledge that stays in the mind

Health prevention works when you feel it. VR turns a dry topic into an experience that builds a lasting habit.

🧠

You remember through experience

A first-person experience fixes knowledge far better than a presentation or a leaflet.

👨‍👩‍👧‍👦

For every age

Content matched to children, teenagers, adults and seniors — everyone takes something away.

⏱️

Short and to the point

A session lasts a few minutes — easy to fit into a lesson, a workshop or a stand at an event.

🥽

No cables or computer

Runs on Meta Quest 3 and 3S headsets in standalone mode. Put it on and start.

🎯

Based on facts

Content in line with current knowledge about hydration — no myths, in an accessible form.

😊

Engaging and fun

A positive, attractive experience — participants want to try it, and the topic “sells” itself.

~60%
of an adult’s body is water
2 / 2.5 l
recommended daily intake (women / men)
100%
safe learning for every age

See it in action

A minute that changes how you look at water

A short trailer of the Hydration VR app — see what the experience looks like from the participant’s perspective.

Hydration VR — trailer of the educational app about body hydration

Hydration VR — trailer (1 min)

For education

Health prevention in a VR lab. For years, with no subscription

Ideal for form periods, biology, health education and prevention programmes. Funding it from a grant? We will supply lifetime licences and ready hardware on one invoice.

VR Station package

€750

net / lifetime licence

  • 1× Hydration VR app
  • Modes for different age groups
  • A lesson plan and materials for the teacher

Lab packages

Quote

on request

  • Discount on group orders
  • VR headset delivery and configuration
  • Specifications for EU grants and Polish school programmes

Configure your own

Flexible budget

mixed model

  • Combine with other EpicVR apps (e.g. First Aid, Safety)
  • Onboarding training for teachers
  • A certificate for the institution

Hardware and an educational VR app. All on one invoice

Don’t waste time looking for subcontractors. We supply headsets with Hydration VR installed, fully configured and ready for classes from the first second. Ideal for settling grants and prevention projects.

24 h
to go live if you already have Meta Quest headsets
0
subcontractors — everything from one supplier
1 invoice
hardware + licence + configuration

Who it is for

One app, many uses

From a school classroom to a care home and a corporate wellness stand — Hydration VR works wherever health and good form matter.

Important for the organiser

  • Ready to use — hardware with the app, configured to start.
  • An attraction that educates — draws people to the stand and leaves real knowledge.
  • Content for every age — one tool serves the whole audience.
  • Funding — qualifies for educational and prevention programmes.
  • No hidden costs — a lifetime licence or a flexible subscription.
Let’s match a solution for you

Primary schools

Form periods and science lessons. Children learn to look after their hydration in an attractive, playful form.

Secondary and technical schools

Biology, health education and prevention. Concrete facts instead of dry theory.

Universities and health courses

Support for classes in dietetics, nursing and public health, and for health campaigns.

Care homes for seniors

Seniors are in the risk group for dehydration. The app reminds them to drink in an accessible way.

Health and wellness programmes

Corporate wellbeing campaigns, health days, prevention programmes and relaxation zones.

Events and health museums

Picnics, fairs and educational exhibitions. A stand people queue up for.

From the first grade to the care home — there is something for everyone

The same knowledge, told differently. Switch to see what Hydration VR gives each age group.

🧒

For children

Learning through play

A colourful, friendly form teaches the youngest that water is fuel for the body — and that it is worth drinking instead of sugary drinks.

🎒

For teenagers

Focus and form

Students see how hydration affects concentration in class, learning and results in sport.

⚽

Young athletes

Water and performance

It shows why drinking before, during and after training translates into better form and recovery.

🧑‍🏫

For teachers

A ready lesson

A lesson plan and materials in the package — you fit VR into a lesson with no extra preparation.

Choose a model. Lifetime or monthly

A lifetime licence for education and permanent installations, a flexible subscription for business and temporary campaigns. No hidden costs.

“VR Station” package

€750

net · lifetime licence

  • Lifetime licence — no subscription
  • The full experience + a lesson plan
  • Modes for different age groups
Ask for the EDU offer

Lab packages

Quote

on request

  • Lower unit price
  • VR headset delivery and configuration
  • Fits EU grants and Poland’s Pracownie Kompas Jutra programme
Ask about the bundle

Configure your own package

Tailor-made

configurable

  • Combine with other EpicVR apps
  • Dedicated training for teachers
  • Certificates for staff
Configure a package
What does the offer include?

For education: lifetime licences, no recurring fees, the option to buy hardware and lab configuration, a lesson plan and materials for the teacher.

For business and institutions: a flexible monthly subscription or a lifetime licence for permanent installations, optional headset delivery and configuration.

In both cases a free demo and matching the solution to the scale of deployment are available.

Free demo

Show your audience how hydration works. See Hydration VR in action

Leave your details — we will show an experience that turns health prevention into something memorable, and match a licence model to your institution or company.

  • We launch in 24h — if you have Meta Quest headsets, we activate access once it is paid.
  • We deliver VR headsets — ready to start, if you have no hardware.
  • Content for every age — from children to seniors.
  • We help with funding — we will suggest which programmes can fund the purchase.
  • A flexible model — lifetime licence €750 or subscription €75/month.

Book a free demo

Deployments

Deployments of health education in VR

Hydration VR was created for the Białystok Science and Technology Park; similar mechanics work in apps for Kenvue.

Local government · Białystok · 2025

Białystok Science and Technology Park — CO2 and hydration

Challenge: The city needed educational apps about CO2 emissions and hydration together with hardware — through a public procurement procedure.

Solution: VR apps about reducing CO2 emissions and about body hydration + a set of VR hardware (contract BPN-T.272.18.2025, part II).

Result: Delivered 08/2025; the apps are available to residents at the park.

Pharma · Kenvue

Listerine VR — the hygienist’s and dentist’s surgery

Challenge: Show the work of a dental hygienist and a dentist in an interactive form.

Solution: A dental visit simulator: hygienist and dentist scenarios, oral hygiene education.

Result: Deployment results are available on request — the data is held by the client.

See the case study →

Pharma · Kenvue

Pharmacy VR — patient service

Challenge: Practise talking to a patient, diagnosing needs and dispensing medicines with no risk of error.

Solution: A pharmacy simulator with hand tracking — working with your own hands, without controllers.

Result: Deployment results are available on request — the data is held by the client.

See the case study →

Your company

Your deployment could be next

We will show the app online in 30 minutes, calculate the cost for your number of stations and propose a pilot.

Book a demo

Frequently asked questions

What age is the Hydration VR app for?

For everyone — from children, through teenagers and adults, to seniors. The same knowledge about hydration is presented in a way matched to the audience, so everyone takes something away.

What hardware is needed?

Meta Quest 3 or 3S headsets in standalone mode — no cables and no computer. If you have no hardware, we will deliver a kit with the app installed and configured.

How long does one experience last?

The session is short — a few minutes — so it is easy to fit into a lesson, a prevention workshop or a stand at an event and serve many people during a class.

Is the content based on reliable knowledge?

Yes. The app presents current, generally accepted knowledge about body hydration in an accessible form. It is educational and preventive in nature and does not replace advice from a doctor or dietitian.

Do you need an IT specialist to run it?

No. We deliver the kit ready to start — you put on the headset and launch the app. We also provide simple operating instructions and support in case of questions.

How many people can use one station?

The number of users is unlimited — a whole class or group can use one VR kit in turn. You get more throughput by adding further stations.

Will I get materials for the teacher?

Yes. The education package includes a lesson plan and supporting materials that let you fit VR into classes with no extra preparation.

How quickly will you launch the app?

If you already have Meta Quest headsets, we activate access within 24 hours of payment. A complete kit with hardware is usually delivered within a few working days.

Is it hygienic for group use?

Yes — Meta Quest headsets have washable face covers, and we recommend disposable or cleanable hygienic inserts with the kit. We will advise how to run sessions for many people safely.

Can I test it before buying?

Yes. We will arrange a free demo, during which you will see the app in action and judge whether it suits your audience.

Which language is the app in?

Hydration VR is available in Polish. For other language versions, please contact us.

What do support and updates look like?

We provide support by e-mail and through tickets, and content updates are covered by the licence. In multi-station packages we agree the scope of care individually.

Isn’t this a toy that students will get bored of after a month?

The basis is teaching results, not the novelty effect: Stanford research shows around 75% higher knowledge retention when learning through experience, and the scenarios lead the student step by step, validating every action. The engagement VR gives is an advantage — it is harder to get at a whiteboard.

Is VR safe for students? What about dizziness?

Lesson sessions are short (5–15 minutes), exercises are done standing on the spot, and the content is matched to age. With rotation in groups every student gets natural breaks. The great majority of young users feel no discomfort at all — and hygienic covers take care of the rest.

What happens to the school’s licence if you stopped operating?

A perpetual licence works offline, on the school’s hardware, indefinitely — it needs neither our servers nor a subscription, so content bought once stays with you for good. And for peace of mind: EpicVR has operated continuously since 2013 as a Polish joint-stock company with more than a hundred deployments in companies and institutions across Poland.

App content

What you will find inside

🫀

A journey inside the body

A visualisation of how water circulates in the body and powers the most important systems.

📉

A dehydration scenario

What happens to concentration and wellbeing when you drink too little.

⚖️

Water versus sugary drinks

A comparison that helps make better everyday choices.

📅

A plan for the whole day

Simple tips on when and how much to drink to stay well hydrated.

☀️

Heat and exertion

When the need for water grows and how to respond.

🏆

Summary and challenge

A positive ending with a concrete resolution for every day.

Licence and terms of use

EpicVR apps are provided under a licence agreement. The key rules before you order:

  • One licence = one Meta account. The key activates the app on one account and cannot be moved to another.
  • Delivery through the Meta Horizon Store — from our private release channel. You give us the e-mail address of the Meta account and we grant access to the app.
  • The Meta account must be a standard account for an adult (18+). Accounts marked as child accounts do not support private distribution channels — this is a Meta platform rule. In a school, the app is activated by a teacher or an administrator.
  • Hardware: Meta Quest 3 or 3S headsets in standalone mode, with no computer or cables.
  • Term: a fixed-term licence (subscription) or a perpetual one — as ordered.
  • Updates during the licence term are included and download from the Meta Horizon Store.

Download the licence agreement (PDF, Polish)

Version of 17 September 2026. The document covers all EpicVR training apps. The agreement is governed by Polish law; in case of discrepancies between the Polish and English versions, the Polish version prevails. Purchasing, activating or using the software means acceptance of the agreement.

Legal information

Educational nature of the content

The Hydration VR app is educational and preventive in nature. The information about body hydration presented in it does not constitute medical or dietary advice or treatment and does not replace a consultation with a doctor or another specialist. If you have health complaints, consult an appropriate specialist.

Legal notice

The content of this website and all its subpages is for information purposes only and does not constitute an offer within the meaning of Article 66 §1 of the Polish Civil Code. The information presented is not binding and cannot be the basis for any claims against EPICVR SA. We reserve the right to change the presented materials without notice. To receive a binding commercial offer, please contact our team directly.

Information on waiving the right of withdrawal

In accordance with Article 38(13) of the Polish Consumer Rights Act, I declare that I consent to the digital service starting before the withdrawal period expires and I acknowledge that I lose the right to withdraw from the contract once it has been fully performed. This applies to digital products to which I am granted access immediately after purchase.

Frequently asked questions

Hydration VR — FAQ

The most common questions about the educational app on body hydration. Didn’t find an answer? Write to us — we reply within 24h.

What is Hydration VR?

It is a VR app for health education and prevention that shows, in an immersive way, how water works in the body, what dehydration leads to and how to build a drinking habit. The participant puts on a Meta Quest 3 or 3S headset and lives the topic instead of listening to a lecture about it. The app is developed by EpicVR, a Polish VR software producer operating since 2013.

Who is the VR hydration app for?

For every age group. The content works in primary and secondary schools, at universities, in care homes for seniors, in corporate wellbeing programmes and at events and educational exhibitions. Children, teenagers, adults and seniors — there is something for everyone.

How much does Hydration VR cost?

A lifetime licence is €750 net per station, and a monthly subscription €75 net. If you already have Meta Quest headsets, we will launch the app within 24 hours of payment. Contact us for an exact package quote.

Why is hydration so important for the body?

Water makes up about 60% of an adult’s body and is essential for the brain, the muscles and most processes in the body. A loss of as little as about 2% of body weight can impair concentration, mood and performance. The app shows these mechanisms in an accessible, visual way.

How much water should you drink a day?

According to the European Food Safety Authority (EFSA), an adequate total daily water intake (from drinks and food) is about 2 litres for women and 2.5 litres for men. The need grows in hot weather and during physical exertion. These are indicative values — the app presents them as practical tips, not medical recommendations.

Is the app suitable for a lesson or an event?

Yes. A session lasts a few minutes, so it is easy to fit into a form period, biology, health education, a prevention workshop or a stand at a health picnic. The education package includes a lesson plan and materials for the instructor.

What hardware is needed and can it be tested?

The app runs on Meta Quest 3 and 3S headsets in standalone mode — no cables and no computer. EpicVR offers a free demo before purchase and, if needed, delivers a ready, configured kit.

Can the purchase be financed from a subsidy?

For Polish schools and educational institutions the purchase may qualify for programmes such as Cyfrowy Uczeń, Pracownie Kompas Jutra or EU and regional projects. We will help match a funding source and prepare a specification for the grant.

Want to show your audience how important water is?

Book a free demo →
Hydration VR from €750 net / €75 net per month Order

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