What we can do for you
Check out interactive AR apps. As predicted, all displays including smartphones and laptops are meant to disappear from our lives within a few years. They all will be replaced by MR lenses (MR, so mixed reality, which is a combination of VR and AR). MR lenses will be able to provide an information directly to the human eye.
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Why Choose Us?
Our experienced team, forming the best VR AR Software House in Poland, offers clients unparalleled opportunities for creation, including:
– Effective VR & AR Marketing Tools,
– AR Solutions Supporting Sales,
– Interactive 360 Films and Cinematic VR,
– Advanced VR Training Systems,
– Extensive Interactive VR & AR Simulators,
– Advanced Multiplayer VR Systems,
– Diverse Uses of Immersive Technologies.
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Our traditional technology-based films have won over 40 awards and honors at Polish and international film festivals. This expertise is leveraged in creating interactive 360-degree videos, VR applications, AR (Augmented Reality) applications, virtual tours, spherical panoramas, and 360-degree photography. Experience the most seasoned production house for VR 360 video in Poland and see how we create the most advanced VR solutions.
Adrenaline and emotions help in memorizing our experiences. Our VR applications and 360-degree films guarantee strong emotions, ensuring that the viewer will vividly remember the content we direct to them. Interactive 360-degree video allows full engagement of the viewer in making decisions about the movie’s further action. Our projects engage viewers effectively within the first 8 seconds, which is enough to keep them hooked till the end! Discover our VR applications, animations, and interactive 360-degree videos.
EPICVR S.A. – Who We Are
Since 2013, we have been continuously delivering the most advanced VR (Virtual Reality) + AR (Augmented Reality) solutions for various industries. We are expanding into gaming projects to provide players with unlimited gameplay potential and entertainment at the highest possible level. We assist companies in visualizing the future with new, immersive tools. We know how to effectively use our knowledge and experience in the field of research on the perception of virtual and augmented reality among various target groups.