VR in Education
Have you ever wondered how technology can impact education? Is it possible to learn biology, chemistry, or geography without spending hours over textbooks? With our “VR School” application, this is not only possible but also incredibly fascinating.
In the age of the internet, information is at our fingertips. Questions about history, geography, or biology can be solved with a quick Google search. But what if we could immerse ourselves in that knowledge, instead of just reading about it? Virtual reality, the technology behind “VR School,” ushers us into a new era of education.
Our application uses the power of VR immersion to transform the learning process. Students can literally dive into the subject they are studying. Whether it’s a chemical experiment, a microscopic examination in biology, or exploring the geographical wonders of the world – all of this is possible thanks to “VR School”.
“VR School” is the perfect tool for primary school students. Using our application, children can focus on learning, instead of scattered stimuli such as social media. Virtual reality captures the student’s entire attention, allowing them to concentrate on the subject and absorb knowledge actively, not passively.
In our application, the safety and health of students are paramount. With our experience in creating VR applications, we ensure that learning is safe and comfortable for all users.
So, are you ready to experience the future of education? Join us in “VR School” and dive into the amazing world of learning!
We use internet search engines when we have doubts about the spelling of a difficult word (Polish language), are unsure which city is the capital of a certain country (geography), forgot Pythagoras’ theorem (mathematics), or can’t remember exactly how many ribs or teeth a human has (biology). There are many examples from various school subjects. The internet has changed the approach to knowledge, and therefore to education.
The next step in the new education system is virtual reality. VR classes are becoming a school standard and an integral part of the curriculum.
VR in Education – Winning the Battle for Student Attention
Information society means an overload of stimuli. Elementary, high school, and university students face the problem of being flooded with information from all sides daily. Mixing important and unimportant information is common and unavoidable nowadays. Filtering content by an elementary school student is rarely a conscious action and usually ends up diverting their attention from long-term benefits (learning) to short-term distractions (Instagram, TikTok, other social media). Students’ time is often “stolen” by endless communication (WhatsApp, Messenger, other messengers).
Every teacher and lecturer faces the described problem of distracting students in an information society, where disrupting a student’s education process is an unwanted norm. The amount of information has increased, but the student’s attention span has not proportionally grown. The “volume” of attention remains the same, so it must be divided between long-term important things (education, real reality, development, studies, goals) and less important for investing time in building a future (social life, maintaining an image, belonging to a group, hedonism). Dividing the same amount of attention between an increasing number of information sources is difficult and requires immediate educational reaction.
Virtual reality has an educational advantage that can rescue education in the constantly lost battle for the attention of students. This is an indisputable advantage and no social media, messenger, or distracting environment can defeat the most important feature of virtual reality, which will help teachers and lecturers win the battle for the attention of the class, group, or auditorium. This phenomenon is immersion.
– VR immersion is a remedy for educational problems because it does not leave the student or university student with the possibility of “emerging” during the transfer of material.
– Due to the attractiveness of virtual reality, the student is inherently encouraged to actively engage in absorbing knowledge.
-Voluntary learning in VR is a revolution in the era of the war for student attention, as they are consumers of educational, marketing, image content, and use many communication channels.
Immersion in School – Students Want to Learn in VR, University Students Want to Study in Virtual Reality…
…And teachers and lecturers are satisfied with higher educational outcomes. It’s hard to find greater joy for an educator than a group of learners who are highly motivated to absorb knowledge and eager for a new infusion of information through virtual reality. VR instead of books, movies, presentations, files, and theories presented in 2D. Education in 3D through immersion is a breakthrough in schooling, and the implementation of this system has already begun. It is now possible to conduct curriculum-compliant teaching using VR apps, 360 videos, and AR applications. Why is immersion in education the key to social growth?
Conveying knowledge in a traditional way: lectures, theoretical exercises using textbooks, slide presentations, movie projections, reading, writing, and other learning forms are activities well-known to every student after just a few months of primary school. Over time (in high school, vocational education, higher education, study programs), the constant use of the same stimuli makes learning tedious, and the quality of information absorption by students decreases.
Activities that are familiar and repetitive not only become easier for students but are increasingly performed with less awareness and concentration. Less awareness, or insufficient focus, means a lower level of attention dedicated to correctly carrying out activities (receiving information, memorizing, learning). If this attention diminishes, it’s easy for it to be completely overtaken by other stimuli that are louder, more visible, and seemingly more attractive. Education then loses the battle at the most critical moment, as new information is not absorbed by the student. The internet or loud group members capture the student’s attention (because they are not sufficiently “immersed”). Virtual reality eliminates the possibility of such a situation by:
– Isolating the student by wearing VR goggles.
– Immediate immersion upon wearing the goggles, resulting from the belief in the reality of the virtual world (360 film, VR application).
– The student immersed in VR devotes 100% of their attention to the information presented in virtual reality (educational 360 film, virtual journey, interactive VR exercises, VR applications).
Controlled Distraction in VR is the Key to the Success of Education, Students, and Pupils
The flow of stimuli and information conveyed through various channels (social media, messengers, email, SMS) in real-time is completely beyond the control of teachers and lecturers. The flow of information in virtual reality during school and academic lessons is fully under the control of the mentor (teacher, lecturer, professor).
If there is a distraction of attention in VR, it means that such was the intended scenario of educational activities in the VR application or educational 360 film. Otherwise, the student removed the VR goggles and returned to virtual reality, for example, after the end of school or academic classes.
VR and the Health of Students
VR is an opportunity for education and global social growth, especially in the era of remote classes, but in the past, there were many alleged health risks associated with it. Through our many years of experience in producing VR applications, we are well aware that the occurrence of such problems is determined by the low quality of VR applications and 360 films, which lack a so-called point of reference for the user’s senses. A point of reference, by its mere existence and the possibility of being seen, “supports” the brain in processing information gathered by human vision. The existence of a properly designed point of reference in VR eliminates the discrepancy between stimuli received by the brain. Then, nausea or VR motion sickness does not occur. A detailed explanation of the issue can be found in this article.
– VR is safe for the health of students and pupils.
– It is necessary to design an appropriate point of reference in educational VR applications and proper camera work in educational 360 films for schools.
– Virtual reality is an opportunity for education and global social and economic growth, the cause of which is immersion in learning in virtual reality.
VR Educational Platforms or Dedicated Virtual Reality Solutions for Schools and Universities?
Dedicated VR applications for education better satisfy the needs of lecturers whose task is to educate experts (architecture, industry, engineering, exact sciences, design, automotive). Virtual reality solutions that convey expert knowledge and allow students to actively participate in VR exercises through experience are better solutions than traditional forms of lectures and exercises.
On the other hand, platforms with general materials for educators to use (VR, 360 films) allow for greater flexibility in conveying general knowledge through VR and its better absorption by students and pupils. Education doesn’t have to be boring. Learning in VR is interesting for students and pupils, and interesting learning is always effective.