VR Party Climbing

VR Party Climbing

VR Party Climbing is a VR application created specifically for corporate events at Stock Polska. Its purpose is to provide a full range of experiences and excitement during company meetings. Employees have the opportunity to virtually climb some of the world’s tallest and most iconic buildings, such as Burj Khalifa, the Eiffel Tower, and Big Ben. This impressively immersive experience is further enhanced with a surprise – a bottle of vodka awaits at the top of each building, and employees will compete to reach these summits in the shortest possible time.


Stock Polska


VR App



Project Background

Stock Polska recognized the need to create a unique experience during their corporate events. Understanding that traditional meetings can sometimes be monotonous and unmemorable, they decided to utilize virtual reality (VR) technology to create an application that provides emotionally charged and thrilling corporate meetings. The team realized that climbing is not just an exciting challenge but also an excellent opportunity for integration and competition among employees.

Creation Process

1. Needs Analysis:

Stock Polska conducted a study to understand the expectations and preferences of employees related to corporate events. A need was identified to create an interactive and exciting experience that stands out from traditional meetings.

2. Designing Virtual Climbs:

The team focused on selecting the world’s most iconic buildings, such as Burj Khalifa, the Eiffel Tower, and Big Ben, to serve as the routes for virtual climbing. Meticulous attention was given to the design of these buildings, considering their unique architectural features.

3. Implementing VR Technology:

The development team utilized advanced VR tools and technologies to create a high-quality visual and auditory virtual reality. Focus was placed on creating a realistic environment that allows employees to fully immerse themselves in the virtual climbing experience.

4. Adding Interactive Elements:

The application was enhanced with interactive features, such as the ability to climb buildings, time-based competition, and collecting vodka bottles at the top. This further motivates employees to achieve the best results.

5. Testing and Optimization:

The application underwent intensive testing to ensure smooth operation and a high-quality experience. Based on feedback and user comments, necessary corrections and improvements were made to provide the best user experience.

6. Implementation and Delivery:

After completing the development process, the VR application was implemented and delivered to Stock Polska for their corporate events. The team responsible for employee training provided instructions on how to use the application and safely use VR technology.